For parents
Can't get them to study? Let them play.
Starting Sec 1 or going into Sec 3 in 2027? Wakewick is a game your child will actually choose to open, and it runs on next year's science. They can start in the holidays, before school begins on 4 January. No ads. No strangers. Game money is earned, never bought.
Why it works
Most teens don't hate learning. They hate sitting still with notes while their phone buzzes. So we put the learning inside the phone, in a game they want to finish.
The usual evening
- "Later, Mum." Every night.
- Notes read once, gone by Friday.
- Games and homework fight over the same hour.
- You only find out what they missed much later.
An evening in Wakewick
- They open it because they want to.
- Every encounter is a science question at their level.
- They explain ideas, not just tap answers.
- You get a short note each week on how it's going.
Safety
Safe by design. Not by setting.
You shouldn't have to dig through menus to make a children's game safe. These are built in, and there's nothing to switch off.
No ads
There are no adverts in Wakewick. None between levels, none for "rewards", none at all.
No chat with strangers
There's no open chat. Your child can't message people they don't know, and strangers can't message them.
No personal data from children
We don't ask your child for their name, email, phone number, school, photo or location. They choose a nickname. That's it.
Earned, never bought
Game money only comes from playing and learning. You can't buy it with real money, so nobody can pay their way ahead.
Exciting, not scary
The story is warm and hopeful. Battles are cartoon-style and won with right answers. No blood, no gore, no jump scares.
You stay in the loop
A weekly summary on the phone shows what they've done. Your child can show it to you.
What they learn
Real science. Their level.
Wakewick follows the Singapore secondary science topics for each level, from Sec 1 to Sec 5.
- The topics of their year. Lower secondary Science, or Physics, Chemistry and Biology for upper secondary. Pure or combined.
- Explaining, in their own words. They teach ideas back to characters, which helps ideas stick.
- Spotting wrong ideas. Each Hollow is built around a common mix-up, like "heavy things fall faster". Your child learns to catch it.
- Trying again. A wrong answer shows why, then lets them have another go. No shame, no streak to lose.
Wakewick is extra practice that feels like play. It doesn't replace school or teachers.

Weekly summary
A summary each week, to look at together.
Each week the game writes a short, plain summary on the phone. No charts to decode. Your child can show it to you.
- How long they spent answering questions, on how many days, and how many questions.
- Topics mastered: every question in a topic right three times.
- Worth a revisit: up to three topics to go back to. Ask your child to explain one to you.
It's inside the game on your child's phone. There's no parent login or lock, so look at it together.
Mastered
Forces and Pressure
Worth a revisit
Cells · Movement of Substances
Read from this phone only. Nothing is uploaded.
Quick answers
Parents often ask
My child hates studying. Will Wakewick help?
It's built for that child. Wakewick is a real game first, so teens open it because they want to. The science is how they win: teaching the grown-ups back, winning fights with right answers, and feeding a pet that only eats when they get science right. We can't promise marks, but practice stops feeling like a chore.
Can my child talk to strangers in the game?
No. There is no open chat, and nobody your child doesn't know can contact them through Wakewick.
How much does it cost?
Wakewick is a subscription: 7 days free, then S$29 a month for one science (Sec 1 takes one Science), S$49 for two or S$69 for all three (or S$290, S$490 or S$690 a year: pay for 10 months, get 12). Cancel within the 7 days and you pay nothing. Game money is earned only by playing and learning, never bought, and there are no ads.
My teenager only wants to play games. What can I do?
Use it. Wakewick is a real game they can choose, where every battle and every story step is a school science question at their level. It turns some of that game time into practice, without a fight about it.
How much should they play?
Wakewick works well in short sessions. You know your child best, and the weekly summary shows how long they've played.
Give it a go
Swap the nagging for a game.
It isn't on sale yet, so join the list. When it opens: 7 days free. Play the first morning together, and see what they think. Cancel within the 7 days and you pay nothing.